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Zoekresultaten voor ‘games’

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  1. € 45,95 € 43,35 Excl.
  2. € 34,95

    € 10,00 € 9,43 Excl.

    HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. Meer info
  3. € 37,10 € 35,00 Excl.
    Hands-on practical guide to creating six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques.
    This book will show you how to use the latest HTML5 and CSS3 Web standards to build card games, drawing games, physics games and even multiplayer games over the network. With this book you will build six example games with clear step-by-step tutorials. Meer info
  4. € 33,95 € 32,03 Excl.
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  8. € 152,95 € 144,29 Excl.
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  13. € 34,95 € 32,97 Excl.
  14. € 25,90 € 24,43 Excl.

    Create amazing and realistic physics-based Flash games using Box2D

    Overview

    • Design blockbuster physics game and handle every kind of collision
    • Build and destroy levels piece by piece
    • Create vehicles and bring them to life with motors

    In Detail

    Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself.

    "Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing.

    The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach.

    By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic.

    If you want to make full Flash games with physics, then Box2D for Flash Games will guide you through the entire process of making a Flash physics game.

    What you will learn from this book

    • Create a physics world with gravity
    • Manage materials assigning physics properties
    • Interact with physics bodies using mouse or keyboard
    • Build vehicles with joints and motors
    • Handle every kind of collision
    • Add forces and impulses to bodies
    • Turn your graphic assets into physics bodies
    • Fire bullets and destroy bodies

    Approach

    This book is a step by step guide to create games with Box2D explained in a simple and friendly way.

    Who this book is written for

    Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don’t have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

    Meer info
  15. € 47,95 € 45,24 Excl.
  16. € 102,95 € 97,12 Excl.
    User experience is a key research area in human-computer interaction. This text explores concepts that enhance user experience in games such as fun, flow and immersion. It also shows methods used to evaluate user experience before, during, and after game play. Meer info
  17. € 51,95 € 49,01 Excl.
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  24. € 38,95 € 36,75 Excl.
    This third volume in the series focuses on entertaining topics that make Perl users such fanatics about the language. Contains Perl quiz shows, humor articles, and more.
    Meer info
  25. € 53,95 € 50,90 Excl.
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  28. € 67,95 € 64,10 Excl.
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  32. € 117,95 € 111,27 Excl.
    Game development in the Cloud is an insightful introduction to cloud computing and games in the Cloud, with cutting edge academic research and industry updates that inform readers of current and future advances in the field. Meer info
  33. € 37,95 € 35,80 Excl.
    This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use. Meer info
  34. € 52,95 € 49,95 Excl.
    This book uses 3D colour drawings and tabulations of algebraic expansions to provide new insights into geometric algebra and its application to computer games and animation. It is filled with many worked examples and full-colour illustrations and tables. Meer info
  35. € 107,95 € 101,84 Excl.
    This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player. Meer info
  36. € 30,95 € 29,20 Excl.
    Complete guide to developing Linux games, written by the Linux gaming experts. Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
    Meer info
  37. € 67,95 € 64,10 Excl.
    This volume contains papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 2009. It examines the particular challenges facing those using agent technology for games and simulations. Meer info
  38. € 102,95 € 97,12 Excl.
    User experience is a key research area in human-computer interaction. This text explores concepts that enhance user experience in games such as fun, flow and immersion. It also shows methods used to evaluate user experience before, during, and after game play. Meer info
  39. € 77,95 € 73,54 Excl.
  40. € 57,95 € 54,67 Excl.
  41. € 57,95 € 54,67 Excl.
  42. € 67,95 € 64,10 Excl.
    Constituting the thoroughly refereed post-conference proceedings of the twelfth Advances in Computer Games conference held in Spain in 2009, the 20 revised full papers cover topics from Bayesian modeling to incongruity theory and data assurance. Meer info
  43. € 26,95 € 25,42 Excl.
  44. € 47,95 € 45,24 Excl.
    This book presents an innovative study in algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It is based on the PhD thesis of Lukasz Kaiser, which was awarded the E.W. Beth award. Meer info
  45. € 51,95 € 49,01 Excl.
  46. € 63,95 € 60,33 Excl.
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  50. € 58,95 € 55,61 Excl.
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