€ 46,90 € 44,25 Excl.Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine Invaluable tips and techniques to take your Away 3D applications to the top Reveals the secrets of cleaning your scene from z-sorting artifacts without killing your CPU Get 2D objects into the 3D world by learning to work with TextField3D and extracting graphics from vector graphics Learn essential topics like collision detection, elevation reading, terrain generation, skyboxes, and much more Gain an exclusive and practical introduction to Molehill, the next generation of 3D APIs for the Flash platform - by creating a rotating sphere from scratch. Part of Packt's Cookbook series: each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible In Detail Three dimensions are better than twoand it's not a secret anymore that 3D is here to stay. Gone are the days when Flash was just used for 2D animations. In the last few years online Flash content has undergone a revolution with the introduction of real-time 3D engines for Flash. Away3D is the big daddy of them allwhich makes it the ultimate resource for top-rated 3D content development and for powering today's coolest games and Flash sites. Away 3D 3.6 Cookbook is your answer to learning all you need to take your Flash or Away3D skills to the next level and having fun doing it. This book is your practical companion that will teach you more than just the essentials of Away3D, and will provide you with all the tools and techniques you need to create a stunning 3D experience. You will find recipes targeting every possible field related to Away3D, 3D development pipelines, and best practices in general. You will find practically relevant content exploring advanced topics, which will clear your way to developing cutting edge applicationsnot to mention saving hours of searching for help on the internet. The recipes in this book will teach you diverse aspects of 3D application development with Away3D. They will guide you through essential aspects like creation of assets in external programs and their integration into Away3D, working with material, animation, interactivity, special effects, and much more. Each topic is packed with recipes targeting different levels of complexity so that even experienced Away3D developers will find a lot of useful and unique information. By the time you are done with this book, you'll be creating your own awesome Away 3D applications and games in less time than you can say "design". What you will learn from this book Learn how to prepare and get into Away3D external models of diverse formats (DAE, MD2, 3DS, Obj) Manage your assets by loading 3D models right from the database via AMF binary stream or compressing them into SWF resource containers Have fun with special effects such as geometry explosions, 3D clouds, and sound visualization Rig characters in 3DsMax and learn how to control it in Away3D Animate with Tween engines and Away3D generic tools Dive into 3D math by learning advanced interactivity concepts like virtual trackball, moving objects in 3D space based on mouse input, and how to create a fully interactive vehicle Transform 2D objects into the 3D world by learning to work with TextField3D and extracting graphics from vector graphics Optimize your application implementing such techniques as depth of rendering, selective rendering, LOD Objects, and the low poly modeling approach Explore Prefab, and see how it helps to speed up the development process Get to know essential 3D terminology , such as normal maps, light maps, texture baking, and UV Mapping and how to create these assets Discover the secrets of cleaning your scene from z-sorting artifacts without killing your CPU Integrate external libraries like JigLibFlash, FLINT, BOX2DFlash, FLARToolkit, and more Get introduced to Away3DLite- lightest and fastest Away3D junior brother on the market Skin your geometry with PixelBender shaded materials and learn how to set a video from Adobe FMS as a source for Away3D VideoMaterial Manipulate Away3D cameras and learn how to set up first- and third-person controllers, get introduced to advanced camera transformations, and discover the power of Quaternions Learn what BSP trees really are and how to use them for creating complex geometry indoor scenes with a minimal impact on performance Approach The book consists of recipes, each of which delivers a detailed solution to a specific problem scoped inside a broader topic of the chapter. Each recipe contains a detailed guide of what you need to set up for the solution to work, the full example code, rendered images, and step-by-step explanations so that you will be able to fully understand the mechanics of the program. Many recipes don't stop at giving only one solution to the problem but also suggest alternative or more advanced approaches to the same problem giving you much a broader set of options in your development process. Who this book is written for The book is written for experienced Flash developers who want to work with the Away3D engine as well as for those who are already acquainted with the engine but wish to take their skills to the next level. Basic knowledge of Away3D and familiarity with ActionScript 3.0 and OOP concepts is assumed. Meer info
€ 27,45 € 25,90 Excl.
€ 22,95 € 21,65 Excl.
€ 27,45 € 25,90 Excl.
€ 42,90 € 40,47 Excl.
Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool
- Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINE® 3 game engine
- Build your game worlds in real-time with CryENGINE® 3 Sandbox as we share insights into some of the tools and features useable right out of the box.
- Harness your imagination by learning how to create customized content for use within your own custom games through the detailed asset creation examples within the book.
- Contains C++ programming examples designed to expose powerful game customization opportunities available to game programmers.
- Translate your game design into a functioning game by following the easy step by step examples exploring level building, visual scripting, and many of the other tools within CryENGINE® 3.
CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK.
Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++.
Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
What will you learn from this book
- Learn to navigate within the CryENGINE® 3 Sandbox.
- Learn to create your own worlds by following straightforward examples to sculpt and mould the terrain and place vegetation.
- Learn to model with the integrated tools available to designers and artist in the CryENGINE3 Sandbox.
- Learn methods of visual scripting used to create amazingly complex scripted events
- Learn how to start creating and compile C++ game code to create your own custom game.
- Learn to use Autodesk Scaleform to create high fidelity 3d heads up displays and menus for the player.
- Learn how to create your own custom characters and objects for use within the examples.
- Learn to create your own cut scenes, animations and videos using the power of the CryENGINE3 engine to maximize the output.
- Learn to use FMOD designer along with the CryENGINE 3 to add sound and music to your game.
- Explore some of the key performance and optimization strategies for levels and learn to share your content with others.
A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3.
Who this book is written for
This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.Meer info
€ 37,90 € 35,75 Excl.
€ 27,95 € 26,37 Excl.
€ 25,90 € 24,43 Excl.
Get a grip on ShiVa3D mobile game development with this step-by-step, hands-on tutorial
- Step-by-step hands-on introduction, perfect for those just getting started in mobile development
- Use the StoneScript scripting language to handle object interactions and game events
- Use the ShiVa editor to create special effects, realistic physics, and level design
Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers have to be able to react quickly to the market. ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games.
"Learning ShiVa3D Game Development" is a simple, hands-on guide to the key features of the ShiVa3D game engine that will enable you to get up and running with your mobile game ideas. Learning ShiVa3D Game Development will make it possible to easily develop your game once, but publish it to most of the popular mobile platforms.
This book specifically targets the key features of ShiVa3D that will enable you to create games quickly. It will take you through designing game components in the editor and provide detailed explanations for every line of scripting used.
You'll look at how the modular nature of the editor allows you to do everything from scripting, to complex physics interactions, to special effects with only a few adjustments to pre-configured settings. We will see how to deal with input from the keyboard, mouse, or touchscreen as well as how to add sound effects and music to a game. You will get to actually play your game as you learn to deploy a game to an Android phone. If you are looking for a way to make your game ideas a reality, then this is the book for you.
By the end of this book, you would have learnt everything you need to know to create your own mobile game that can then be deployed just about anywhere.
What you will learn from this book
- Creating a mobile game in ShiVa3D
- Using the editor and the modules available
- Handling game and user generated events
- Learning ShiVa's scripting language - StoneScript
- Configuring object physics and sensors
- Creating special effects such as fire and vapor trails
- Using UI elements such as buttons and indicators
- Deploying your game to an Android device
- Additional resources for learning game development and creating game assets
This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine.
Who this book is written for
This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning.Meer info
€ 42,90 € 40,47 Excl.
€ 37,90 € 35,75 Excl.Create your own computer game with this 3D rendering and game development framework The first and only guide to building a finished game using Panda3D Learn about tasks that can be used to handle changes over time Respond to events like keyboard key presses, mouse clicks, and more Take advantage of Panda3D's built-in shaders and filters to decorate objects with gloss, glow, and bump effects Follow a step-by-step, tutorial-focused process that matches the development process of the game with plenty of screenshots and thoroughly explained code for easy pick up In Detail Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing. Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why. You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer. This is a simple but detailed guide to using Panda3D, which will take you from a blank text file all the way through the Python programming process to a finished game with a single level, including such topics as handling tasks over time, event handling and response, collision set up and detection, audio, and more. What you will learn from this book Create and use tasks Respond to and handle events Implement texturing with built-in shaders Exercise collision detection Implement a graphical user interface Utilize the Panda3D animation system Master the power and purpose of intervals Add audio and use the OpenAL library Understand garbage collection Package the game into an installer Use Spacescape and explosion texture generator to create certain art assets Approach This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. Who this book is written for If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets. Meer info
€ 34,45 € 32,50 Excl.
€ 32,95 € 31,08 Excl.
€ 44,45 € 41,93 Excl.
€ 25,95 € 24,48 Excl.
€ 42,90 € 40,47 Excl.
€ 36,95 € 34,86 Excl.
€ 37,90 € 35,75 Excl.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity, you can make your own mark in the game industry by finishing fun, simple games. Meer info
€ 23,45 € 22,12 Excl.
€ 42,90 € 40,47 Excl.
Create action-packed 3D games with the Microsoft XNA Framework
- Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
- Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
- Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers.
"XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.
This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail.
From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface.
"XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life.
What you will learn from this book
- The core concepts of 3D graphics and how XNA describes the 3D world
- Build a 3D maze that the player can explore in search of the mysterious spinning cube
- Create 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain's surface
- Load, display and animate 3D models
- Build a button-based user interface overlay for your 3D game
- Create a billboard particle system to produce dynamic explosions
- Build a skybox to give your worlds full 3D backgrounds
- Detect collisions between 3D objects and have your game react accordingly
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game.
Who this book is written for
This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.Meer info