| Datum verwacht | 31 mrt. 2012 |
|---|---|
| Auteur | Rui Wang, Xuelei Qian |
| Uitgever | Packt Publishing |
| Taal | EN |
| EAN | 9781849516884 |
| Product URL | www.packtpub.com |
| Artikelcode | 978-1-84951-688-4 |
| Comcolcode | 20891-A2 |
| Uitvoering | softcover |
| ISBN | 978-1-84951-688-4 |
The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in.
The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.
OpenSceneGraph 3 Cookbook gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.
What you will learn from this book
- Configure and use OpenSceneGraph under different platforms, even mobile devices
- Organize the scene graph and customize nodes in a more effective way
- Create and edit geometries in an interacting form
- Manipulate the camera to view the scene freely and easily
- Animate rigid objects, vertices, textures, and characters in the scene
- Create realistic effects with traditional and modern techniques
- Integrate OpenSceneGraph with different libraries and windowing systems
- Generate and manage massive data all over the earth
Approach
This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension.
The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research.
OpenSceneGraph 3 Cookbook gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.
What you will learn from this book
- Configure and use OpenSceneGraph under different platforms, even mobile devices
- Organize the scene graph and customize nodes in a more effective way
- Create and edit geometries in an interacting form
- Manipulate the camera to view the scene freely and easily
- Animate rigid objects, vertices, textures, and characters in the scene
- Create realistic effects with traditional and modern techniques
- Integrate OpenSceneGraph with different libraries and windowing systems
- Generate and manage massive data all over the earth
Approach
This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension.