| Datum verwacht | 29 feb. 2012 |
|---|---|
| Auteur | Rachel Cordone |
| Uitgever | Packt Publishing |
| Taal | Engels |
| EAN | 9781849691925 |
| Product URL | www.packtpub.com |
| Artikelcode | 978-1-84969-192-5 |
| Comcolcode | 20862-A1 |
| Uitvoering | softcover |
| ISBN | 978-1-84969-192-5 |
What you will learn from this book
- Set up a UDK project and learn how to compile and test your own code
- Learn how to extend the UDK's code to add your own functionality
- Create your own game types, player camera, and HUD
- Learn how UnrealScript interacts with Kismet and create your own Kismet actions and events
- Use networking to create and test multiplayer games
- Optimize your code to fix errors and performance problems
- Use DLLBind to interact with code outside of the UDK
- Set up a UDK project and learn how to compile and test your own code
- Learn how to extend the UDK's code to add your own functionality
- Create your own game types, player camera, and HUD
- Learn how UnrealScript interacts with Kismet and create your own Kismet actions and events
- Use networking to create and test multiplayer games
- Optimize your code to fix errors and performance problems
- Use DLLBind to interact with code outside of the UDK